#include "Light.h"



Light::Light(Vector3 direction, Color color)
{
	this->direction = direction;
	this->color = color;
	this->a.Set(100, 0, 0, 0);
	this->b.Set(0, 0, 100, 0);
	this->position.Set(1000, 1000, 1000);
	this->type = 0;
}


Light::~Light()
{
}
